Armournaut

1. Character Creation

a guide to character creation for players before their sessions

Framework

The framework is the foundation of the story your group will be telling in Armournaut, it also informs the type of characters each player makes and gets everyone on the same page about what to expect. This is an opportunity for the game master to discuss with the group what kind of story they want to engage in as well as the logistics behind the sessions. Deciding on a framework together will also impact how players earn XP and mechanically develop their characters. Frameworks are comprised of the following 3 components:

  1. Tier: the scale of the narrative, what threats you will be facing and how much XP players get at character creation.
  2. Progression: how you earn XP and develop your characters
  3. Story: the flavour of the adventure the group is embarking on, it determines the initial characteristics of the setting and informs the overarching aims of the group.

Progression 

There are three main types of progression you can select for your Framework:

Character Creation

Tier  

In Armournaut there are tiers of play that are core to determining many aspects of your game. For GM’s they help you gather an understanding of how to construct encounters and what sort of capabilities your players will roughly have. For players a tier directly determines your starting XP as shown below.

 

Tier 1 (street gang, Conscript) 75 xp
Tier 2 (Local PMCs Pirate) 150 xp
Tier 3 (Professional Planetary Military, MOA Ace) 225 xp
Tier 4 (Interplanetary PMC, Fleet Commander) 300 xp
Tier 5 (Historical Figures) 375 xp

Rank 

Characters start any game of armournaut at rank 1 unless specified by the gm. Ranks go from 1-5 and determine how many abilities a character can have along with the amount of bonus die they add from talents and backgrounds. Players increase rank when they accrue 10 xp and achieve narrative objectives. 

Backgrounds

After a framework has been created and mutually agreed upon by the GM and players then it is time for players to create their individual characters.  If you are a player this starts with picking a background. This is a broad reflection of your characters history and is meant to provide inspiration to help form a coherent back story and motivations. It also provides you with a background ability,  small bonuses to your characters skills, options for starting gear and money.  

Specifically backgrounds provide:

Next: Character Backgrounds