Armournaut

Weapon & Armour Anatomy

a break down of what weapon and Armour stat blocks mean

Weapons & Armour Anatomy

Weapon Anatomy

Weapons range from personal sidearms to the main armament of a spaceship, and despite their differences in size, they all share a common structure and set of rules. These details are presented in a profile that includes the following attributes: Range, Damage, Damage Type, Size, Damage Die (DD), Traits, and Cost.

Venti Estoc: G+3 kinetic dmg, DD: 3. 1 range. AP: -1. Traits: Impale, Line (2), Primitive. COST: 2000cs

Marco Revolver: SIZE 1. 9 kinetic dmg, DD:2. 15 range. AP:-2. traits: reload (4), gape (4), hard, pistol. COST: 2000cs

Breakdown of Weapon Profile Terms:

Not a part of a weapons profile but you may notice that vehicle  weapons have a space  for weapon group. Weapon Group: Specifies which weapon group the weapon belongs to. Weapons in the same group roll a single attack test and can target the same target.

Armour Anatomy

Armour is as simple as a bulletproof vest or as complex as a space suit,  they are listed with profiles consisting of AV, armour traits and cost.

Ballistic Vest: AV (2), Bullet Proof (2), Limited Use (3), Concealable, COST:250cs

Breakdown of Armour Profile Terms: