Armournaut

Expanded Syndrome List

Expanded List of Syndromes 

This section covers modelling illnesses through the syndrome system. These are recommendations to give you an  idea but it is strongly encouraged that you tweak and alter these to suit your sessions.  It is advised that in a scene or encounter that you don't load players with syndromes and that you consider syndromes to be the primary threat of any scene or encounter. Bear in mind player will naturally be orient to treating a syndrome as quickly as possible. Consider building off this urgency to make the session engaging. Also consider giving the condition to few players to ensure investment in an outcome.

Radiation Sickness 


Hypothermic Fibrosis


Envenomation


Post-Traumatic Encephalopathy


Silicosis 


Parasitosis


Decompression Sickness


Neurodegenerative Myelitis


Throat Mites


Dust Lung


Traumatic Ocular Neuropathy


Sepsis-Induced Delirium


Hab Sickness


Barotrauma 


Rabies Encephalitis


Solar Retinopathy


Spinal Tuberculosis


Viral Meningoencephalitis


Disseminated Intravascular Coagulation


Cachexia Syndrome

Additional Effect

: 

Starvation

 (metabolic failure).