Expanded Syndrome List
Expanded List of Syndromes
This section covers modelling illnesses through the syndrome system. These are recommendations to give you an idea but it is strongly encouraged that you tweak and alter these to suit your sessions. It is advised that in a scene or encounter that you don't load players with syndromes and that you consider syndromes to be the primary threat of any scene or encounter. Bear in mind player will naturally be orient to treating a syndrome as quickly as possible. Consider building off this urgency to make the session engaging. Also consider giving the condition to few players to ensure investment in an outcome.
Radiation Sickness
- Conditions: Organ Trauma (Severity 1), Respiratory Damage (Severity 1), Weakened Body (Severity 1).
- Treatment: DS 8, 1000cs, 14 days (chelation therapy).
- Lore: Caused by prolonged exposure to ionizing radiation (e.g., nuclear accidents). Victims suffer nausea, hair loss, and internal bleeding.
- Cure Item: Prussian Blue Tablets (binds radioactive particles).
- Additional Effect: -2 Resilience (immune system collapse).
Hypothermic Fibrosis
- Conditions: Respiratory Damage (Severity 1), weakened body (Severity 1).
- Treatment: DS 7, 800cs, 21 days (gradual rewarming).
- Lore: Prolonged exposure to freezing temperatures causes lung scarring and frostbite.
- Cure Item: Hyperbaric Oxygen Chamber.
- Additional Effect: -1 Speed (tissue damage).
Envenomation
- Conditions: Internal Bleeding (Severity 1), Cardiac Damage (Severity 1).
- Treatment: DS 7, 1200cs, 3 days (antivenom infusion).
- Lore: Result of venomous bites that attack blood and heart tissue.
- Cure Item: Polyvalent Antivenom.
- Additional Effect: Stunned (neurotoxin-induced paralysis).
Post-Traumatic Encephalopathy
- Conditions: Brain Injury (Severity 1), Trauma Symptoms (Severity 1).
- Treatment: DS 6, 1500cs, 60 days (cognitive therapy).
- Lore: Caused by repeated head trauma (e.g., concussions), leading to memory loss and aggression.
- Cure Item: Neuroregenerative Stimulant.
- Additional Effect: -2 Reason.
Silicosis
- Conditions: Respiratory Damage (Severity 2), Eye Damage (Severity 1).
- Treatment: DS 8, 900cs, 90 days (lung lavage).
- Lore: Inhaled silica dust (e.g., mining) scars lungs and irritates eyes.
- Cure Item: Bronchodilator Injector.
- Additional Effect: Suffocating (during exertion).
Parasitosis
- Conditions: Internal Bleeding (Severity 1), Weakened Body (Severity 1).
- Treatment: DS 6, 600cs, 14 days (antiparasitic drugs).
- Lore: Malaria-like parasite destroys red blood cells, causing anemia.
- Cure Item: Artemisinin Supplements.
- Additional Effect: -3 Vigor (severe anemia).
Decompression Sickness
- Conditions: Respiratory Damage (Severity 1), Psychotic Symptoms (Severity 1).
- Treatment: DS 7, 2000cs, 1 day (recompression chamber).
- Lore: Rapid ascent from deep water causes nitrogen bubbles in the bloodstream.
- Cure Item: Hyperbaric Chamber Access.
- Additional Effect: Dazed (joint pain).
Neurodegenerative Myelitis
- Conditions: Spinal Damage (Severity 1), Psychosomatic Symptoms (Severity 1).
- Treatment: DS 10, 5000cs, 180 days (immunosuppressants).
- Lore: Autoimmune disorder attacking the spinal cord (similar to ALS).
- Cure Item: Stem Cell Therapy.
- Additional Effect: -2 Fortitude.
Throat Mites
- Conditions: Throat Damage (Severity 1), Dissociative Symptoms (Severity 1).
- Treatment: DS 6, 800cs, 10 days (muscle relaxants).
- Lore: Bacterial infection (e.g., tetanus) causes muscle spasms and lockjaw.
- Cure Item: Tetanus Antitoxin.
- Additional Effect: Restrained (muscle rigidity).
Dust Lung
- Conditions: Respiratory Damage (Severity 2), Organ Trauma (Severity 1).
- Treatment: DS 8, 1500cs, 365 days (oxygen therapy).
- Lore: "Black lung" disease from coal dust inhalation.
- Cure Item: Lung Transplant.
- Additional Effect: Exhausted (chronic hypoxia).
Traumatic Ocular Neuropathy
- Conditions: Eye Damage (Severity 1), Anxious Symptoms (Severity 1).
- Treatment: DS 6, 1000cs, 30 days (corticosteroids).
- Lore: Optic nerve damage from blunt trauma or extreme stress.
- Cure Item: Retinal Prosthesis.
- Additional Effect: Blind (temporary).
Sepsis-Induced Delirium
- Conditions: Organ Trauma (Severity 2), Trauma Symptoms (Severity 1).
- Treatment: DS 9, 2000cs, 7 days (broad-spectrum antibiotics).
- Lore: Untreated infections lead to systemic organ failure and confusion.
- Cure Item: IV Antibiotic Kit.
- Additional Effect: Unconscious (if untreated for 24h).
Hab Sickness
- Conditions: Weakened Body (Severity 2), Psychosomatic Symptoms (Severity 1).
- Treatment: DS 7, 800cs, 30 days (antifungals).
- Lore: Fungal overgrowth exposure especially in poorly maintained life support systems.
- Cure Item: Fluconazole Injector.
- Additional Effect: -1 Defense (skin/mucous membrane breakdown).
Barotrauma
- Conditions: Ear Damage (Severity 2), Cardiac Damage (Severity 1).
- Treatment: DS 5, 1200cs, 14 days (rest and NSAIDs).
- Lore: Pressure damage from diving or explosions ruptures eardrums and strains the heart.
- Cure Item: Tympanic Membrane Patch.
- Additional Effect: -2 Resilience (vertigo).
Rabies Encephalitis
- Conditions: Leg Injury (Severity 1), Mood Symptoms (Severity 2).
- Treatment: DS 8, 5000cs, 10 days (post-exposure prophylaxis).
- Lore: Viral infection from animal bites causing hydrophobia and aggression.
- Cure Item: Rabies Immunoglobulin.
- Additional Effect: Frenzied (final stages).
Solar Retinopathy
- Conditions: Eye Damage (Severity 2), Weakened Body (Severity 1).
- Treatment: DS 6, 700cs, 60 days (UV-blocking therapy).
- Lore: Retinal burns from staring at the sun or UV exposure.
- Cure Item: Photorepair Nanodrops.
- Additional Effect: Exhausted (light sensitivity).
Spinal Tuberculosis
- Conditions: Spinal Damage (Severity 1), weakened body(Severity 1).
- Treatment: DS 9, 3000cs, 180 days (antibiotic regimen).
- Lore: Bacterial infection (Pott’s disease) destroys vertebrae.
- Cure Item: Rifampin Injector.
- Additional Effect: -3 Defense (spinal instability).
Viral Meningoencephalitis
- Conditions: Brain Injury (Severity 1), Dissociative Symptoms (Severity 2).
- Treatment: DS 7, 1500cs, 21 days (antiviral drugs).
- Lore: insect-borne virus inflames the brain and spinal cord.
- Cure Item: Acyclovir Infusion.
- Additional Effect: Unconscious (if untreated).
Disseminated Intravascular Coagulation
- Conditions: Internal Bleeding (Severity 2), Psychotic Symptoms (Severity 1).
- Treatment: DS 10, 2500cs, 7 days (blood thinners).
- Lore: Blood clots and hemorrhages caused by severe trauma or sepsis.
- Cure Item: Heparin Dispenser.
- Additional Effect: Hemorrhage {2} (ongoing bleeding).
Cachexia Syndrome
- Conditions: Organ Trauma (Severity 2), Anxious Symptoms (Severity 1).
- Treatment: DS 7, 1200cs, 90 days (nutritional IV therapy).
- Lore: Extreme muscle wasting from chronic illness (e.g., cancer).
- Cure Item: Anabolic Steroid Pack.
Additional Effect
:
Starvation
(metabolic failure).