Pillarite
Pillarite
Pillarite is a rare and enigmatic substance, born from the four known Pillars mysterious structures of unknown origin that drift in space. Composed of elements beyond scientific classification, Pillarite defies natural law, warping reality in ways both wondrous and terrifying. It bends physics, reshapes flesh, and unlocks abilities that border on the divine or the monstrous.
This volatile material is found in only a handful of places: floating near the Pillars themselves, embedded in the ruins of the frontier world of Castigor and its growing Exclusion Zone, and in the shadowed corners of the black market, where warlords, criminals, and clandestine government agencies trade it for fortunes.
Pillarite’s value is immeasurable and so are its dangers. It grants power, but at a cost:
corruption, mutation, and death
. Yet despite the risks, and invisible war rages over control of it, and those who seek it will pay any price... or spill any blood.
The Truth About Pillarite
Pillarite is the most dangerous secret in the Cluster a substance so coveted and feared that merely knowing about its true nature is a death sentence. Officially, it’s dismissed as a rare, radioactive mineral used in elite manufacturing. In reality, it is the foundation of the Pillars, the source of impossible technologies, and the catalyst for grotesque mutations. The superpowers wage invisible wars over it, censoring all knowledge, disappearing researchers, and exterminating witnesses. Even rumors are lethally suppressed search for it on the ClusterNet, and you’ll draw the attention of entities that don’t exist.
Despite the crackdown, a furtive trade in Pillarite artifacts persists. Smugglers, self proclaimed occultists, and rogue scientists deal in fragments, selling them to desperate buyers who soon regret their purchase. Exposure grants gifts. These individuals often become monsters, their bodies warping, their minds unraveling. Some flee to the lawless Jambles, where warlords and gangs hoard artifacts, turning entire settlements into nightmares. Others are hunted by things worse than governments.
The superpowers deploy their most ruthless enforcers to contain Pillarite, operating under absolute deniability:
- Harridan: A cabal of aristocratic operatives, rumored to be all women, who erase problems with surgical precision. In service to the Republic's secretive under senate.
- Thronehead: A research division so secret that even its codename is poorly understood. The esoteric hand of the Temple, dissecting Pillarite’s effects in fortified laboratories.
- Cohort 0: defying secrecy, they flaunt their existence confident in their impenetrable protocols. Operating their public bureaucracy masking their role in Pillarite containment.
- O: Phantoms that cleanse the exposed, leaving only corpses and inert artifacts in their wake. These wanderers are as inscrutable as the Pillarite they sequester.
The Price of Knowledge
- Pillarite destroys alliances. Players who discover its secrets will be betrayed, hunted, or turned into weapons. This might be by the superpowers or even local governments, cartels or powerful individuals desperate to grasp something that can give them unrivaled power.
- The superpowers don’t negotiate. Compliance buys a few more breaths until you’re deemed a liability. Then players will be hunted with ruthless efficiency always on the run until they can lay low in the Frontier or the Jambles, their only hope that some other more powerful or dangerous idiot draws starts drawing the heat.
- Flight is the only survival. The deeper into the frontier, the longer they’ll last... but Pillarite always draws predators. Their past will always loom over them, some government esotericist or mutant or volitionist will come, seeking to recruit capture or kill them.
Every artifact is a curse.
The more they use it, the more they change and the more things will come for them.