Armournaut

Reference sheet

Armournaut GM Cheat Sheet

Core Resolution

Step Action
1 Roll a pool of D6s
2 Count successes. 4 or 5 = 1 success. 6 = 2 successes.
3 Compare total successes to Difficulty Score (DS). Meet or beat to succeed.

Difficulty Scale

DS Difficulty
1 Easy
2 Simple
3 Normal
5 Challenging
7 Hard
9 Very Hard
11 Monumental
13 One in a million
15 Impossible

Action Economy (Combat)

Action Type Number per Turn Typical Uses
Tactical 1 Attack, Grapple, Dash, Use Skill, Pervade (hack)
Maneuver 1 Move, Ram, Vault, Aim, Trample, Pin, Toss,
Brief 1 Scan, Suppressing Fire, Takedown
Reflex 1 Trip, Riposte, Overwatch, Evade
Free Unlimited Fortitude, Speak, Drop item, Hand item

Full Action: Expend all four actions to perform one significant task.

Combat Sequence

Attack Roll

  1. Roll skill (Melee, Gunnery, Small Arms, or Subterfuge) vs. target Defense.
  2. If successful, roll weapon damage (base damage + DD pool + Boosted).
  3. Compare total damage to target Resilience. Difference equals wounds taken.

Fortitude (Free Action)

Called Shot
Increase DS penalty to gain effects:

 Pervade (Hacking)

Requirements

Hacking Actions

Action Effect
Remote Access Tool Activate compromised equipment. Target may spend Reflex Action to stop.
Denial of Systems Attack Add +1 DS to tests using compromised equipment. Target may spend Brief Action to negate.
Worm Compromise 1 random equipment in same or adjacent segment.
Full Action (all systems) Affect all compromised systems. Reveals you. If half of vehicle equipment or one control surface is compromised, gain vehicle control.

Networks

 Conditions

Physical Conditions are acquired from critical attacks. 

Treatment

Chronicle Points

Players start each session with 2 CP.

Spend Cost Effect
Reroll 1 CP Reroll unsuccessful dice. Accept new result.
Reckless Action 1 CP Add +1d6 successes to a test. Lose equal Vigour.
Narrative Control 1+ CP Influence the story. Pitch idea to GM.
Persist 1 CP Survive death. Gain 2 random conditions instead.

Earning CP

GM can spend CP players have given them.

GM Spend Effect
Running Low Players with complications on ranged attacks run out of ammo.
Reroll Reroll unsuccessful dice. Accept new result.
Surge NPC that already acted can act again.
Defiant Revival NPC restored to life with all wounds, Vigour, and abilities. Conditions persist.
Desperate Escape NPC escapes. Acquires severity 2 condition. Players gain d6 XP.
Interruption NPC takes turn immediately during player turn.

Death and Bleeding Out

State Effect
Wounds reach 0 Gain Internal Bleeding (Severity 2). Unconscious. Bleeding out.
Bleeding Out Die in hours equal to Grit unless treated.
Stabilize DS 3 + number of physical conditions. Restores 1 wound and consciousness. Does not remove Internal Bleeding.
Death Die if bleed out or negative wounds exceed Grit. Spend CP to survive (gain 2 random conditions, 1 wound from death).

 Vehicles

Key Stats

Stat Meaning
AP (Armor Points) Damage reduction before wounds
Resilience Threshold for wounding
Defense Target number to hit
Speed Hexes per Move action
Segments 1 to 6 sections. Each has 6 equipment slots.

Vehicle Actions

Augmentation

Battle System (Segments)

Setup

Turn Structure

  1. Initiative: Both roll Organisation. Higher chooses first or second.
  2. Active side picks a segment and declares tactic (skill vs. opposed skill).
  3. Both roll secretly. 4-5 = 1 success. 6 = 2 successes.
  4. Declare claimed successes (bluffing allowed).
  5. Opponent Accepts (higher claim wins) or Calls Liar (reveal true rolls).
    • Correct call: Caller wins segment and gets another action.
    • Wrong call: Accused holds segment and gets another action.

Crisis (1 CP)

Pursuit System

Objective: Win 3 rounds before opponent, or eliminate pursuers.

Round Structure

  1. Pursued selects skill (default Piloting vs. Piloting).
  2. Both roll secretly. 4-5 = 1 success. 6 = 2 successes.
  3. Declare claimed successes (bluffing allowed).
  4. Opponent Accepts (higher claim wins round) or Calls Liar.
    • Correct call: Accuser wins 2 rounds.
    • Wrong call: Accused wins 2 rounds.

Obstacle (1 CP)

Alternate Endings

Size Categories

Size Example
Puny Insect
Small Dog
Medium Human
Hefty Big person
Large Horse
1 ton Car
5 ton Truck
Huge Mega fauna
MOA, AFV, ASC Mechs, tanks, fighters
ASV Destroyers, corvettes
HAV Battleships
Base Orbital fortress

Combat Modifiers

Stealth Modifiers