Armournaut

10. Advancement

a guide to advancement for players and GMs

Advancement 

Advancement packages provide assets, narrative bonuses and cryptoscrip and are the primary way of acquiring and specializing in vehicle usage. When you advance you have been assumed to have stable backing of an individual, group or organization. Advancement usually secures reliable access to everything you need to maintain advancement assets. However actions against the individual, group or organization will likely jeopardize their backing. Moreover consistent failure on missions, asking for repair or replacement of assets too frequently or creating issues for your backers may also jeopardize their backing of you. Losing backing may have a number of consequences ranging from simply termination of contacts, resulting in having to pay maintenance fees on or having to independently source equipment to make a powerful foe that seeks to repossess their assets, bring you to justice or destroy you. This is largely determined by RP and the GM.

Securing new backing can be simple or difficult, it might just be expressing the need for backing or having to do some tasks to convince a new backer to invest in the character. 

Your backer will expect that you serve their interests and within the framework of the story will have requests of you. They might set missions or steer you towards what they want or believe. 

Advancement allows a character at or after creation to increase the tier of the game and select an advancement package. Players cannot select packages higher than their tier though they can pick a package from a lower tier.

Tier 2 

Worm

You immediately gain 3 GELF Equipment for free from the equipment section. Nil maintenance on any GELF equipment. You can replace/repair 1 piece of GELF equipment for free in d3 days even if you don't have backing.  

Commando 

Exosuits You immediately gain an exo suit for free from the equipment section. You pay nil maintenance for the selected exo suit and may replace/repair it for free as long as you have backing after d6 days. 

Bulwark 

Power armor You immediately gain Power armor for free from the equipment section. You pay nil maintenance for the selected Power armor and may replace/repair it for free as long as you have backing after 2d6 days. 

Enthusiast 

You immediately gain a Personal Vehicle for free from the equipment section. You pay nil maintenance for the selected Personal Vehicle and may replace/repair it for free as long as you have backing after 2d6 days. 

Vanguard

You immediately gain a 10 ton MOA for free from the equipment section. You pay half maintenance for the selected 10 ton MOA and may replace/repair it for free as long as you have backing after 2d6 days. 

Lancer  

You immediately gain a 10 ton  AFV  for free from the equipment section. You pay half maintenance for the selected 10 ton  AFV  and may replace/repair it for free as long as you have backing after 1d6 days. 

Tier 3

Striker

You immediately gain a 20-30 ton AFV for free from the equipment section. You pay half maintenance for the selected 20-30 ton AFV and may replace/repair it for free as long as you have backing after 3d6 days. 

Landschneckt 

You immediately gain a 20-30 ton MOA for free from the equipment section. You pay half maintenance for the selected 20-30 ton MOA and may replace/repair it for free as long as you have backing after 4d6 days. 

Interdictor 

You immediately gain a 10 ASC for free from the equipment section. You pay half maintenance for the selected 10 ASC and may replace/repair it for free as long as you have backing after 3d6 days. 

Longbow

You immediately gain a 20-30 ton ASC for free from the equipment section. You pay half maintenance for the selected 20-30 ton ASC and may replace/repair it for free as long as you have backing after 8d6 days. 

Cutter 

You immediately gain a 1000 ton ASV for free from the equipment section. You pay half maintenance for the selected 1000 ton ASV and may replace/repair it for free as long as you have backing after 10d6 days. 

Junk

You immediately gain a 10000 ton HAV for free from the equipment section. You pay half maintenance for the selected 10000 ton HAV and may replace/repair it for free as long as you have backing after 14 d6 days. 

Tier 4

Fomorian

You immediately gain a 40-50 MOA for free from the equipment section. You pay half maintenance for the selected 40-50 MOA and may replace/repair it for free as long as you have backing after 8d6 days. 

Tiger

You immediately gain a 40-50 ton AFV for free from the equipment section. You pay half maintenance for the selected 40-50 ton AFV and may replace/repair it for free as long as you have backing after 6d6 days. 

Patrol Boat

You immediately gain a 2000-3000 ton ASV for free from the equipment section. You pay half maintenance for the selected 2000-3000 ton ASV and may replace/repair it for free as long as you have backing after 15d6 days. 

Yawl

You immediately gain a 20000 ton HAV for free from the equipment section. You pay half maintenance for the selected 20000 ton HAV and may replace/repair it for free as long as you have backing after 17d6 days. 

Barque

You immediately gain a 30000 ton HAV for free from the equipment section. You pay half maintenance for the selected 30000 ton HAV and may replace/repair it for free as long as you have backing after 20 d6 days. 

Seraglio

You immediately gain a 2 segment Base for free, you elect what goes in this base at no cost. You pay half maintenance for the base it cannot be replaced if lost. 

Tier 5

Gunboat

You immediately gain a 4000-5000 ton ASV for free from the equipment section. You pay half maintenance for the selected 4000-5000 ton ASV and may replace/repair it for free as long as you have backing after 20d6 days. 

Lugger 

You immediately gain a 40000 ton HAV for free from the equipment section. You pay half maintenance for the selected 50000 ton HAV and may replace/repair it for free as long as you have backing after 23d6 days. 

Brigantine

You immediately gain a 50000 ton HAVfor free from the equipment section. You pay half maintenance for the selected 50000 ton HAV and may replace/repair it for free as long as you have backing after 26d6 days. 

Alcazar

You immediately gain a 4-6 segment Base for free, you elect what goes in this base at no cost. You pay half maintenance for the base it cannot be replaced if lost.  

Next: Vehicle Creation