Armournaut

Weapons

a list of all weapons

Melee

Arc-Welder: G+1 energy dmg, DD: 1. 1 range. AP: -2. Traits: Shock (3), Engineering Tool (2), Reload (2). COST: 700cs πŸ’»

Bludgeon: G+4 kinetic dmg, DD: 4. 1 range. AP: 0. Traits: Impact (3), Disruptive, Stopping Power. COST: 40cs

Bonesaw: G+3 energy dmg, DD: 1. 1 range. AP: -1. Traits: Aid Tool (1), Sever (3), Exceptional. COST: 400cs πŸ’»

Cauteriser: G+1 energy dmg, DD: 1. 1 range. AP: 0. Traits: Aid Tool (2), Aim (3), Accurate. COST: 190cs πŸ’»

Circular Saw: G+5 kinetic dmg, DD: 3. 1 range. AP: -3. Traits: Mulch, Hard, Heavy Weapon, Heavy (5), engineering tool (1). COST: 180cs

Climbing Pick: G+2 kinetic dmg, DD:2. 1 range. AP:-1. traits: Snare (3) Athletics tool (2), Survival Tool (2), COST: 180cs

Combat Knife: G+2 kinetic dmg, DD: 2. 1 range. AP: 0. Traits: Swift, Thrown, Quiet, Light, Concealable**.** COST: 60cs

Emission-Glove: G+3 energy dmg, DD: 3. 2 range. AP: 0. Traits: Volley (3), Discharge (1), Reload (1), Dazzle (1). COST: 1500cs πŸ’»

Enazcan Glaive: G+4 energy dmg, DD: 3. 2 range. AP: 0. Traits: Overcharge (3), Sever (3), Awe, Reload (3), Heavy (4), Heavy Weapon. COST: 9000cs

Enazcan Macuahuitl: G+3 energy dmg, DD: 3. 1 range. AP: -1. Traits: Overcharge (1), Reload (3), Sever (6). COST: 6000cs

Gallowglass Parrying Dirk: G+1 kinetic dmg, DD: 1. 1 range. AP: 0. Traits: Parry (3), Assault, Aim (3), Light, Exceptional. COST: 800cs

GELF Mambele: G+3 kinetic dmg, DD: 3. 1 range. AP: 0. Traits: Living (2), Sentient (3), Trip (2), Snare (3), Thrown, Corrosive (3). COST: 4000cs

GELF Spur: G+5 explosive dmg, DD: 3. 1 range. AP: 0. Traits: Limited (3), Sentient (2), Living (1), Poison (10). COST: 1000cs

Hand-Lave: G+1 energy dmg, DD: 1. 1 range. AP: 0. Traits: Microwave (3), Rad (3), Survival Tool (2), Cleave (2). COST: 500cs πŸ’»

Injector: G+1 kinetic dmg, DD: 1. 1 range. AP: 0. Traits: Piercing (1), Quiet, Aid Tool (1), Resolve Tool (1), Endurance Tool (1), Poison (5), Light, Concealable**.** COST: 110cs πŸ’»

Machete: G+3 kinetic dmg, DD: 4. 1 range. AP: -1. Traits: Hemorrhage (1), Assault, Stopping Power. COST: 90cs

Megafauna Goad: G+6 energy dmg, DD: 3. 4 range. AP: 0. Traits: Pressured (3), Brace, Shock (6), Reload (1). COST: 1500cs

Monofilament Garrote: G+2 kinetic dmg, DD: 2. 1 range. AP: 0. Traits: Mulch, Mono Filament (5), Snare (5), Quiet, Concealable. COST: 800cs

Nail Driver: G+4 kinetic dmg, DD: 4. 1 range. AP: 0. Traits: Line (3), Reload (1), Engineering Tool (1). COST: 180cs πŸ’»

Nil-Knife: G+5 energy dmg, DD: 3. 1 range. AP: -3. Traits: Swift, Quiet, Hard, Piercing (3), Limited Use (6), Light. COST: 5000cs

Oyster Hatchet: G+3 kinetic dmg, DD: 4. 1 range. AP: -3. Traits: Piercing (1), Hard, Survival Tool (3). COST: 1000cs

Pick Axe: G+3 kinetic dmg, DD: 3. 1 range. AP: -2. Traits: Piercing (2), Impale (4), Gape (2), engineering tool (1). COST: 140cs

Pilebunker: G+5 explosive dmg, DD: 5. 1 range. AP: -4. Traits: Cone (3), Hard, Reload (1), Pressured (3), Awe, Heavy Weapon, Heavy (5). COST: 2500cs

Plasma Cutter: G+6 energy dmg, DD: 6. 1 range. AP: -5. Traits: Line (5), Reload (1), Hard, Sever (3), Engineering tool (3) Heavy Weapon, Heavy (6). COST: 3000cs πŸ’»

Poo Shiv: G+1 kinetic dmg, DD: 6. 1 range. AP: 0. Traits: Pathogen (3), Concealable, Salvaged (1). COST: Nil

Retractable Baton: G+2 kinetic dmg, DD: 2. 1 range. AP: 0. Traits: Parry (1), Impact (1), Accurate, Reliable. COST: 80cs

Savitirstatic Man-Catcher: G+2 energy dmg, DD: 2. 5 range. AP: 0. Traits: Snare (6), Shock (3), Brace. COST: 800cs

Savtirstatic Urumi: G+Athletics energy dmg, DD: 1. 4 range. AP: 0. Traits: Snare (3), Linked (d3), Shock (5). COST: 6000cs

Sjambok: G+3 kinetic dmg, DD: 3. 1 range. AP: 0. Traits: Knockdown (5), Hemorrhage (1), Cruel, Impact (3), demand tool (2). COST: 120cs

Sledge Hammer: G+4 kinetic dmg, DD: 3. 1 range. AP: 0. Traits: Knockdown (5), Pressured (5), Concussive, Engineering tool (1), Heavy Weapon, Heavy (4). COST: 70cs

Taser: G+2 energy dmg, DD: 2. 1 range. AP: 0. Traits: Swift, Shock (3), Concealable**.** COST: 150cs πŸ’»

Vakil Caestus: G+1 kinetic dmg, DD: 2 + Athletics. 1 range. AP: 0. Traits: Momentum, Reliable, Cruel, Concealable. COST: 25cs

Venti Estoc: G+2 kinetic dmg, DD: 3. 1 range. AP: -1. Traits: Impale, Line (2), Primitive. COST: 2000cs

Melee (Size 1-3)

Alloy Spear: SIZE 2. G+4 kinetic dmg, DD: 3. 4 range. AP: -2. Traits: Brace, Line (4), Impale (4), Exceptional. COST: 2800cs

Assembly Appendages: SIZE 2. G+3 energy dmg, DD:2. 4 range. AP:0. Traits: Shock (5), Haywire (6), Galvanic , Dazzle (5), Engineering tool (3). COST: 7000cs

Clearance Bolo: SIZE 1. G+3 kinetic dmg, DD: 3. 1 range. AP:0. Traits: survival tool (3), Mob Killer (3), pressured (3). COST: 4000cs

Demolition Lance: SIZE 3. G+6 explosive dmg, DD: 5. AP: -3. 3 range. Traits: Awe, Tilt, Concussive. COST: 5000cs

Despot Glaive: SIZE 3. G+8 kinetic dmg, DD: 3. 4 range. AP: -2. Traits: Interdiction (5), Beam (3), Trip (3) . COST: 6800cs

Detonation Pick: SIZE 2. G+4 explosive dmg, DD: 2. 2 range. AP: -4. Traits: Sunder (6), Rend, Hard, reload (2). COST: 3800cs

Excavator: SIZE 2. G+4 kinetic dmg, DD: 4. 1 range. AP:-2. Traits: linked (2), inaccurate, engineering tool (1), thermal tool (1), subterfuge tool (1), mulch. COST: 1000cs

Furibo: SIZE 3. G+10 Kinetic dmg, DD: 5. 3 range. AP:0. Traits: Capital, Cone (3), demolition, concussive (8). COST: 8000cs

Impact Drill: SIZE 1. G+3 kinetic dmg, DD: 1. 1 range . AP: -1. Traits: Tilt, Assault, Demolition, engineering tool (3). COST: 400cs

Impact Flail: SIZE 2. G+4 explosive dmg, DD: 3. 2 range. AP: -1. Traits: Linked (d3), Impact (4), knockdown. COST: 3100cs

Kanabo: SIZE 2. G+3 kinetic dmg, DD: 2. 2 range. AP:0. traits: Disruptive, pressured (5), knockdown, gape (3). COST: 2500cs

Kukri: SIZE 1. G+1 kinetic dmg, DD:1. 1 range. AP:0. Traits: thrown, linked (d3), volley (3). COST: 6000cs

Lash Caster: SIZE 1. G+1 kinetic dmg, DD: 1. 8 range. AP: 0. Traits: Hemorrhage (1), Piercing (1), Monofilament. COST: 1500cs

Lha’Mhaggean Crinoid: SIZE 2. G+4 kinetic dmg, DD: 2. 5 range. AP: 0. Traits: Snare (8), Piercing (1), Sentient (7), Living (5), Toxic (5): COST 5000cs

Macro-Knife: SIZE 1. G+3 kinetic dmg, DD: 2. 1 range. AP: 0. Traits: Swift, Reliable, Cleave (2). COST: 1000cs

Mambele: SIZE 1. G+ 3, kinetic dmg, DD: 4. 1 range. AP:0. Traits: thrown, rend (3). Concussive. COST: 6000cs

Megafauna Harpoon: SIZE 2. G+5 kinetic dmg, DD: 4. 1 range. AP: -1. Traits: Impale (7), Haemorrhage (2), Thrown. COST: 1500cs

Microwave Gauntlet: SIZE 3. G+4 energy dmg, DD: 6. 1 range. AP: 0. Traits: Microwave (3), Reload (1), Overcharge (3), Conflagrate (d6), scramble, line(6). COST: 6500cs

Misericorde: SIZE 1. G+0 energy dmg, DD: 0. 1 range. AP:0. Traits: accurate, rad (4), crunch (7). COST: 1000cs

Neutron Jet: SIZE 2. G+1 energy dmg, DD:3. 6 range. AP:-1. Traits: striker 4, rapid fire (4), piloting tool (1), Rad (6). COST: 4000cs

Omni Thrusters: SIZE 2. G+3 energy dmg, DD:1. 1 range. AP:0. Traits: piloting tool (3), line (4), conflagrate (3). COST: 4000cs

Pankration Arm: SIZE 1. G+2 kinetic dmg, DD: 1. 1 range. AP: 0. Traits: Snare (4), Accurate, Linked (2). COST: 800cs

Parazonium: SIZE 1. G+3 explosive dmg, DD: 3. 1 range. AP: 0. Traits: Reload (1), Cone (3), gape(2). COST: 2100cs

Personal Defense Suite: SIZE 2. G+4 energy dmg, DD: 0. 1 range. AP:0. Traits: Discharge (3), Rad (3), Microwave (1), Conflagrate (3), Interdiction (1). COST: 3400cs

Plasma Kama: SIZE 1. G+3 energy dmg, DD: 2. 1 range. AP: -1. Traits: Limited Use (5), Hard, Overheat (4), Overcharge (2). COST: 1700cs

Polymer Spout: SIZE 2. G+0 kinetic dmg, DD: 0. 10 range. AP:0. Trait: Snare (6), Dazzle (6), Aid Tool (1), Engineering tool (1), Subterfuge Tool (1), Survival tool (1), Endurance Tool (1). COST: 1000cs

Recycler: SIZE 2. G+0 kinetic dmg, DD:d3. 1 range. AP:-5. Traits: inaccurate, crunch(2d6), mulch, hard. COST: 3000cs

Stunbolt: SIZE 2. G+0 kinetic dmg, DD:0. 1 range. AP: 0. Traits: dazzle (7), concussive, impact (5), knockdown, crunch (9), reload (1).COST: 2000cs

Tabar: SIZE 2. G+5 kinetic dmg, DD: 4. 2 range. AP: -3. Traits: Stopping Power, Gape (4), Sever (5). COST: 4000cs

Thermal Axe: SIZE 3. G+7 energy dmg, DD: 6. 1 range. AP: -7. Traits: Hard, Cleave (2), Conflagrate (4). COST: 7000cs

Thermal Saw: SIZE 2. G+4 energy dmg, DD:3. 1 range. AP:-4. Traits: hard, momentum, overcharge (d3), Engineering tool (1). COST: 5000cs

Tiebian: SIZE 1. G+1 kinetic dmg, DD:1. 1 range. AP:0. Traits: parry (3), brace, momentum. COST: 8000cs

Ranged

Anti-Material Rifle: 11 Kinetic dmg, DD: 3. 50 range (AO). AP: -2. Traits: Piercing (3), Heavy Weapon, Artillery, Reload (1), Heavy (5). COST: 15000cs

Belgra Assault Rifle: 8 Kinetic dmg, DD: 2. 40 range. AP: 0. Traits: Rapid Fire (3), Linked (2), Sunder. COST: 1500cs

Bident Missile System: 14 Explosive dmg, DD: 5. 50 range (AO). AP: -3. Traits: Linked (2), Limited (1), Heavy Weapon, Seeker, Heavy (4). COST: 15000cs πŸ’»

Bow: 3 kinetic dmg, DD: Grit. 25 range. AP: 0. Traits: Quiet, Primitive. COST: 230cs

Caralb Sowbolt: 7 Kinetic dmg, DD: 1. 6 range. AP: -d6. Traits: Reload (1), Light, Striker (3), Quiet. COST: 200cs

Clearance Lave: 1 Energy dmg, DD: 7. Range 3. AP: 6. Traits: Microwave (1), Rad (5), Saturation, Cone (3), Engineering Tool (2), Survival (2). COST: 150cs πŸ’»

Colmarese Type C Service Pistol: 7 Kinetic dmg, DD: 2. 15 range. AP: 0. Traits: Reliable, Momentum, Cruel, Light. COST: 650cs

Contact Beam: 7 Energy dmg, DD: 3. 3 range. AP: -d6. Traits: Sever (5), Cone (3), Brace, Survival Tool (1), Engineering Tool (1), Subterfuge Tool (1). COST: 400cs πŸ’»

Crossbow: 7 Kinetic dmg, DD: 1. 25 range. AP: 0. Traits: Quiet, Reload (1), Hemorrhage (1). COST: 400cs

DMR: 9 Kinetic dmg, DD: 1. 50 range. AP: -1. Traits: Aim (3), Pinning, Reliable. COST: 1800cs

Dwalia: 7 Explosive dmg, DD: 3. 18 range. AP: 0. Traits: Reload (1), Light, Sunder, Rend (5), Heavy Weapon. COST: 1800cs

Edleton Gun: 7 Kinetic dmg, DD: 2. 15 range. AP: 0. Traits: Light, Assault, Volley (3), Salvo (1). COST: 900cs

Emission Lance: 8 Energy dmg, DD: 1. 60 range. AP: 0. Traits: Microwave (2), Haywire (5), Quiet, Reload (1). COST: 12000cs πŸ’»

Energy Cannon: 11 Energy dmg, DD: 3. 30 range. AP: -3. Traits: Reload (3), Artillery, AoE (2), Heavy (6). COST: 2000cs

Flechette Driver: 10 explosive dmg, DD: 2. 18 range. AP: 0. Traits: mulch, line (18), hemorrhage (2). COST: 2700cs

Gelfbow: 7 kinetic dmg, DD: Grit. 30 range. AP: 0. Traits: sentient (6), living (1), impale (7), quiet. COST: 5000cs

Gelflock: 8 explosive dmg, DD: 1. 20 range. AP: 0. Traits: reload (1), piercing (1), poison (5), toxic (4), living (2), sentient (4), corrosive (4). COST: 4000cs

Herhan Dospistola: 6 Kinetic dmg, DD: 3. 45 range. AP: 0. Traits: Linked (2), Reload (1), Hard, Light. COST: 300cs

Ignition Caster: 8 Energy dmg, DD: 2. 18 range. AP: 0. Traits: Conflagrate (3), Heavy (4), Cone (5). COST: 900cs

Iudil Tactical: 7 Kinetic dmg, DD: 1. 15 range. AP: 0. Traits: Light, Impact (3), Pressured (3), Holdout. COST: 700cs

Kiangow Automatic: 7 Kinetic dmg, DD: 2. 35 range. AP: -2. Traits: Volley (4), Momentum, Piercing (1). COST: 1300cs

LAM-P: 13 Explosive dmg, DD: 2. 100 range. AP: 0. Traits: Reload (1), AoE (3) Heavy (4), Heavy Weapon, Artillery. COST: 5000cs πŸ’»

Laser-Pistol: 7 Energy dmg, DD: 1. 15 range. AP: 0. Traits: Overcharge (1), Light, Beam (3). COST: 1700cs πŸ’»

Laser-Rifle: 9 Energy dmg, DD: 2. 20 range. AP: 0. Traits: Overcharge (1), Beam (5). COST: 2100cs πŸ’»

Lictor Patrol Pistol: 7 Kinetic dmg, DD: 2. 20 range. AP:0. Traits: Concussive (3), Lock-On (2), Seeker. COST: 850cs πŸ’»

LMG-2: 12 kinetic dmg, DD: 1. 50 range. AP: -1. Traits: heavy (4), reload (3), volley (4). COST: 3000cs COST: 1800cs

Microslug Caster: 10 Energy dmg, DD: 3. 20 range. AP: 0. Traits: Reload (3), Assault, AoE (1), Volley (5). COST: 8000cs

Netter: 0 kinetic dmg, DD: 0. 20 range. AP: 0. Trait: snare (7), AoE (1), Survival tool (1), reload (1). COST: 300cs πŸ’»

Nucleic-Accelerator: 7 Energy dmg, DD: 6. 70 range. AP: -6. Traits: Line (range), Heavy Weapon, Heavy (8), Overcharge (3), Reload (1), Assault. COST: 50000cs πŸ’»

OblastGL-46mm: 9 explosive dmg, DD: 3. 30 range. AP: 0. Traits: AOE (3), concussive, demolition, heavy weapon. COST: 1900cs

Polymer Gun: 0 kinetic dmg, DD: 0. 5 range. AP:0. Trait: Snare (d6), Dazzle (d6), Aid Tool (1), Engineering tool (1), Subterfuge Tool (1), Survival tool (1), Athletics tool (1), Endurance Tool (1), Light, Concealable**.** COST: 200cs πŸ’»

Ponnelier AutoFusil: 7 Kinetic dmg, DD: 1. 20 range. AP: 0. Traits: Striker (3), Mob Killer (2), Salvo (1). COST: 1500cs πŸ’»

Print Pistol: 7 Kinetic dmg, DD: 1. 20 range. AP: 0. Traits: Light, Printed. COST: 100cs

Print Rifle: 7 Kinetic dmg, DD: 2. 40 range. AP: 0. Traits: Printed. COST: 300cs

Print Shotgun: 7 Kinetic dmg, DD: 1. 10 range. AP: 0. Traits: AoE (1), Printed. COST: 200cs

Pulse Carbine: 7 Energy dmg, DD: 1. 25 range. AP: 0. Traits: Linked (2), Volley (5), Assault. COST: 7000cs

Pulse Pistol: 7 Energy dmg, DD: 1. 20 range. AP: 0. Traits: Volley (5), Light. COST: 5000cs

Pulse Rifle: 7 Energy dmg, DD: 3. 35 range. AP: 0. Traits: Linked (3), Rapid Fire (2), Volley (5). COST: 10000cs

Pyl-09: 9 Kinetic dmg, DD: 3. 30 range. AP: 0. Traits: Impact (4), Pressured (4), Knockdown (4). COST: 1650cs

Ramiel Rifle: 7 Energy dmg, DD: 1. 100 range (AO). AP:-3. Traits: Gape (13), Reload (1), Heavy Weapon, Artillery, Interdiction (2). COST: 11000cs πŸ’»

Republic Alloy Revolver: 7 Kinetic dmg, DD: 1. 18 range. AP: -1. Traits: Light, Reload (6), Gape (3). COST: 3000cs

RPG-3: 14 explosive dmg, DD: 5. 30 range. AP: -2. Traits: reload (1), AOE (2), heavy weapon. COST: 3800cs

Scattergun: 8 kinetic dmg, DD: 1. 18 range. AP: 0. Traits: reload (2), hemorrhage (1), AOE (1), sever (3). COST: 800cs

Slingshot: 2 kinetic dmg, DD: Grit. 10 + G+ athletics range. AP: 0. Traits: Primitive. COST: 50cs

Smart Gun: 13 kinetic dmg, DD: 1. 40 range. AP: -1. Traits: intelligent (3), laser designated, salvo (3), piercing (1), heavy (6). COST: 30000cs πŸ’»

Sniper Rifle: 10 Kinetic dmg, DD: 2. 45 range (AO). AP: -1. Traits: Piercing (1), Accurate, Aim (2). COST: 2200cs

Spoolbow: 7 Kinetic dmg, DD: 3. 30 range. AP: 0. Traits: Quiet, Impale (5), Stopping Power, Exceptional. COST: 1300cs

Tokouba Nock Rifle: 7 Kinetic dmg, DD: 2. 25 range. AP: 0. Traits: Linked (6), Reload (1), Heavy Weapon, Hard, Heavy (4). COST: 3000cs

Vanaleer Hunting Rifle: 7 Kinetic dmg, DD: 2. 50 range. AP: 0. Traits: Accurate, Mulch, Reload (1). COST: 1100cs

Violator SMG: 7 Kinetic dmg, DD: 1. 18 range. AP: 0. Traits: Assault, Stopping Power, Striker (2). COST: 2000cs

Wenjie-13mm: 7 Kinetic dmg, DD: 3. 10 range. AP: 0. Traits: Reload (4), Holdout, Light, Concealable, Stopping Power. COST: 800cs

Zhetai-9mm: 7 Kinetic dmg, DD: 2. 18 range. AP: 0. Traits: Holdout, Light, Concealable, Exceptional. COST: 500cs

Ranged (Size 1-3)

Arclight: SIZE 2. 11 energy dmg, DD:2. 18 range. AP:0. traits: mob killer (15), AOE (3), rapid fire (5). COST: 5000cs

Bersagliere: SIZE 2. 11 kinetic dmg, DD:5. 100 range (AO). AP:-5. traits: reload (1), gape (6), laser designated. COST: 10000

Cicada: SIZE 1. 7 explosive dmg, DD:1. 30 range. AP:0. traits: linked (d6), reload (1), scramble, seeker, intelligent (1). COST: 2800cs

Clearance Chord Layer: SIZE 2. 15 explosive dmg, DD:5. 10 range. AP:0. traits: mine (3), line (10), AOE (1), demolition, reload (1). COST: 3000cs

Coil Laser: SIZE 2. 7 energy dmg, DD:1. 20 range. AP:0. traits: overcharge (3), line (20), shock (4). COST: 5800cs

Corvus Dynamics Automatisch: SIZE 2. 11 kinetic dmg, DD:2. 40 range (AO). AP:0. traits: overdrive, laser designated, lock on (2). COST: 5000cs

Courtanar Heavy Repeater: SIZE 1. 9 kinetic dmg, DD:2. 30 range. AP:0. traits: linked (2), mob killer (3). COST: 3000cs

Deluge Chaingun: SIZE 3. 12 kinetic dmg, DD:3. 50 range (AO). AP:0. traits: scramble, interdiction (5), dazzle (3), assault. COST: 7100cs

Drover: SIZE 2. 11 kinetic dmg, DD:1. 70 range (AO). AP:0. traits: lock on (3), reliable, hard. COST: 4550cs

Dual Focused Laser: SIZE 1. 8 energy dmg, DD:1. 40 range. AP:-3. traits: linked (2), overcharge (1), beam (4). COST: 2200cs

Dummkopf: SIZE 1. 9 explosive dmg, DD:3. 30 range. AP:0. traits: pinning, rapid fire (2), AOE(1). COST: 3000cs

EM Emitter: SIZE 2. 8 energy dmg, DD:2. 60 range (AO). AP:-3. traits: scramble, AOE (1), saturation, salvo (3), pinning, dazzle (2). COST: 5700cs

Furnace Projector: SIZE 1. 8 energy dmg, DD:1. 1 range. AP:0. traits: discharge (1), cone (3), conflagrate (5), mob killer (3). COST: 2700cs

Gameter Spool Cannon: SIZE 2. 11 kinetic dmg, DD:1. 20 range. AP:0. traits: monofilament (2), volley (3), interdiction (1). COST: 3000cs

Geiseric Autocannon: SIZE 2. 11 kinetic dmg, DD:3. 40 range (AO). AP:-3. traits: AOE (1), stopping power, striker (5). COST: 4900cs

Greatbow: SIZE 1. 7 kinetic dmg, DD:1. 60 range. AP:0. traits: impale (5), piercing (1), overcharge (2), quiet, artillery. COST: 3000cs

Grenade Repeater: SIZE 1. 9 explosive dmg, DD:3. 40 range. AP:0. traits: concussive, assault, AOE (1). COST: 1900cs

Guillotine: SIZE 3. 14 energy dmg, DD:1. 40 range (AO). AP:-1. traits: beam (5), sever (4), reliable, shock (5). COST: 8600cs

Heat Cannon: SIZE 2. 11energy dmg, DD:3. 50 range (AO). AP:-1. traits: AOE (2), conflagrate (3), rend (5). COST: 5000cs

Impact Breach Loader: SIZE 3. 16 kinetic dmg, DD:3. 50 range (AO). AP:-2. traits: reload (1), cone (3), impact (6). COST: 8000cs

Kharack: SIZE 1. 9 kinetic dmg, DD:1. 40 range. AP:0. traits: volley (3), mulch, interdiction (1). COST: 4000cs

Leadwall: SIZE 3. 16 kinetic dmg, DD:2. 60 range (AO). AP:-3. traits: rapid fire (3), mob killer (5), mulch. COST: 8400cs

Macro Rifle: SIZE 2. 10 kinetic dmg, DD:2. 60 range (AO). AP:-1. traits: salvo (2), rapid fire (3), volley (3). COST: 7000cs

Macro UZ-I: SIZE 1. 9 kinetic dmg, DD:2. 20 range. AP:0. traits: pistol, volley (4), rapid fire (4). COST: 2000cs

Macro Revolver: SIZE 1. 9 kinetic dmg, DD:2. 15 range. AP:-2. traits: reload (4), gape (4), hard, pistol. COST: 2000cs

PIG: SIZE 2. 13 kinetic dmg, DD:3. 60 range (AO). AP:-1. traits: impact (8), Reload (3), salvo (3). COST: 3800cs

Pillarite Lance: SIZE 3. 30 energy dmg, DD:3. 100 range (AO, theatre). AP:-d6. traits: reload (1), line (range), haywire (8). COST: 88888888888888cs

Radiation Array: SIZE 2. 7 energy dmg, DD:1. 30 range. AP:-5. traits: beam (5), saturation, rad (5). COST: 5000cs

Sabot: SIZE 3. 18 kinetic dmg, DD:3. 70 range (AO). AP:-5. traits: capital, stopping power, piercing (3), reload (1). COST: 10000cs

Strongarm Alloy Mortar: SIZE 2. 12 explosive dmg, DD:3. 60 range (AO). AP:-1. traits: AOE (5), artillery, reload (1), mulch. COST: 6100cs

Swarm Launcher: SIZE 1. 8 kinetic dmg, DD:1. 30 range. AP:0. traits: intelligent (3), seeker, overdrive. COST: 2450cs

Thermal Gel Launcher: SIZE 2. 5 explosive dmg, DD:2. 15 range. AP:0. traits: mulch, conflagrate (5), corrosive (5), chemical (5), AOE (3). COST: 4000cs

Thunderer: SIZE 1. 9 kinetic dmg, DD:3. 18 range. AP:0. traits: striker (2), reliable, hard. COST: 4000cs

Torrent Beam: SIZE 2. 10 energy dmg, DD:2. 30 range. AP:-2. traits: linked (d6), overcharge (1). COST: 6200cs

Trebuchet Launcher: SIZE 1. 9 explosive dmg, DD:3. 60 range (AO). AP:-1. traits: intelligent (2), seeker, interdiction (5), airburst (5). COST: 5000cs

Trident: SIZE 3. 18 explosive dmg, DD:4. 70 range (AO, theatre). AP:-4. traits: linked (3), limited (3), laser designated. COST: 7000cs

Tyrant Eater MBTC: SIZE 3. 18 explosive dmg, DD:2. 70 range (AO). AP:-3. traits: reload (1), concussive, pressured, hard, AOE (1). COST: 9000cs

Type C Molecular Abrasion Feed: SIZE 3. 12 energy dmg, DD:1. 70 range (AO). AP:-5. traits: rad (5), microwave (3), conflagrate (4), beam (7), saturation. COST: 8600cs

Widesinder: SIZE 2. 12 explosive dmg, DD:4. 60 range (AO). AP:-3. traits: seeker, hard, rend, concussive, limited use (2). COST: 2000cs

Yameo Short Pulsed Laser: SIZE 1. 9 energy dmg, DD:2. 30 range. AP:0. traits: accurate, beam , saturation, overcharge (1). COST: 2500cs

Other

Alloy Grenade: 10 explosive dmg, DD:3. 8 range. AP:-3. traits: hard, AoE (1), grenade, limited use (1). COST: 700cs

Bear Trap: 8 kinetic dmg, DD:1. 1 range. AP:0. traits: trap (1), snare (3), hemorrhage (1), knockdown (3). COST: 400cs

Concussion Mine: 2 explosive dmg, DD:1. 1 range. AP:0. traits: concussive (3), dazzle (5), knockdown (3), pressured (2), mine (5). COST: 650cs

Demolition Charge: 15 explosive dmg, DD:3. 3 range. AP:-3. traits: grenade, AoE (5), hard, heavy weapon, demolition, timer. COST: 5000cs πŸ’»

EMP Grenade: 0 energy dmg, DD:1. 10 range. AP:0. traits: AoE (2), galvanic (1), shock (3), scramble, haywire (3), grenade. COST: 1000cs πŸ’»

Filament Grenade: 7 kinetic dmg, DD:1. 15 range. AP:-d3. traits: hemorrhage (3), piercing (1), monofilament, grenade, quiet, AoE (1). COST: 1100cs

Filament Mine: 7 kinetic dmg, DD:1. 1 range. AP:-d3. traits: hemorrhage (6), piercing (1), monofilament, mine (1), quiet. COST: 1400cs

Flash Bang: 2 explosive dmg, DD:1. 15 range. AP:0. traits: concussive (3), dazzle (5), AoE (7), grenade. COST: 300cs

Fragmentation Grenade: 8 explosive dmg, DD:3. 10 range. AP:-1. traits: AoE (3). COST: 600cs

GELF Maw: 12 kinetic dmg, DD:1. 1 range. AP:0. traits: trap (1), sever (10), impale (3), Living (1). COST: 1300cs

IED: 12 explosive dmg, DD: 6. 1 range. AP:-d6. traits: mine (5), pressured (5), heavy weapon, impact (4), timer. COST: 200cs πŸ’»

Incendiary Grenade: 10 energy dmg, DD:3. 15 range. AP:-2. traits: AoE (3), conflagrate (6). COST: 750cs

Microwave Emitter: 7 energy dmg, DD:3. 1 range. AP:-d6. traits: mine (3), conflagrate (5), cruel, quiet, microwave (3), saturation. COST: 3800cs πŸ’»

Molotov Cocktail: 5 energy dmg, DD:3. 15 range. AP:0. traits: AoE (3), conflagrate (3). COST: 30cs

Nerve Gas Grenade: 7 status dmg, DD:1. 15 range. AP:0. traits: AoE (5), noxious, hemorrhage (1), grenade. COST: 2400cs

Nerve Gas Mine: 7 status dmg, DD:1. 15 range. AP:0. traits: mine (3), noxious, hemorrhage (1). COST: 3400cs

Radiation Grenade: 7 energy dmg, DD:1. 10 range. AP:0. traits: AoE (2), rad (4), cruel, quiet, saturation. COST: 2000cs

Radiation Mine: 8 energy dmg, DD:2. 1 range. AP:-3. traits: mine (4), rad (6), cruel, quiet, saturation. COST: 3000cs πŸ’»

Snare Trap: 5 kinetic dmg, DD:1. 1 range. AP:0. traits: trap (1), snare (7). COST: 500cs

Tear Gas Grenade: 0 status dmg, DD:0. 15 range. AP:0. traits: AoE (7), miasma (d3), paroxysm (d3). COST: 400cs

Thermite Charge: 10 energy dmg, DD:4. 5 range. AP:-5. traits: grenade, conflagrate (6), hard, heavy weapon. COST: 4300cs πŸ’»

Vakil Alloy Caltrops: 7 kinetic dmg, DD:1. 1 range. AP:0. traits: trap (3), disruptive, piercing (1), heavy weapon, thrown. COST: 120cs

Other (Size 1-3)

AT Type Grenade: SIZE 1. 10 explosive dmg, DD:5. 10 range. AP:-6. traits: grenade, limited (1), hard. COST: 6000cs

Interdiction Grenade: SIZE 1. 7 explosive dmg, DD:2. 50 range (AO). AP:0. traits: grenade, limited (2), airburst (3), knockdown, piercing (d3). COST: 8000cs

Macro Fragmentation Grenade: SIZE 1. 7 explosive dmg, DD:3. 20 range. AP:0. traits: grenade, AOE (5), mulch, hemorrhage, limited (5). COST: 5000cs

Olm: SIZE 1. 16 explosive dmg, DD:3. 1 range. AP:0. traits: mine (3), hard. COST: 9500cs

Temple Lantern: SIZE 1. 8 energy dmg, DD:2. 1 range. AP:0. traits: intelligent (3), overdrive, mine (3), airburst (3). COST: 13000cs

Venti Freebooter Charge: SIZE 3. 18 explosive dmg, DD:6. 5 range. AP:-d6. traits:  demolition, capital, timer, mine (5), thrown. COST: 25000cs

Wasp 303: SIZE 1. 10 explosive dmg, DD:3. 1 range. AP:0. traits: mine (5), mob killer (10). COST: 7000cs

Yengsha Cluster Mine: SIZE 2. 16 explosive dmg, DD:3. 1 range. AP:-d6. traits: linked (d6), mine (10), cruel, reliable. COST: 15000cs